diff options
| author | Sandro Jäckel <sandro.jaeckel@sap.com> | 2022-04-01 14:08:42 +0200 |
|---|---|---|
| committer | Sandro Jäckel <sandro.jaeckel@sap.com> | 2022-04-01 14:09:09 +0200 |
| commit | d35e5fb09bfac1fa381e4ed004ea24a6025e36f4 (patch) | |
| tree | e47874ed2c6830abf4c84e9068bc187fb041b6b4 /vendor/golang.org/x/sys/windows/dll_windows.go | |
| parent | cb398f58a5cb4f3e858fe60e84debde6ab58f7c8 (diff) | |
| download | gofu-d35e5fb09bfac1fa381e4ed004ea24a6025e36f4.tar.gz | |
Bump to go 1.17 and update all dependencies
Diffstat (limited to 'vendor/golang.org/x/sys/windows/dll_windows.go')
| -rw-r--r-- | vendor/golang.org/x/sys/windows/dll_windows.go | 52 |
1 files changed, 45 insertions, 7 deletions
diff --git a/vendor/golang.org/x/sys/windows/dll_windows.go b/vendor/golang.org/x/sys/windows/dll_windows.go index ba67658..115341f 100644 --- a/vendor/golang.org/x/sys/windows/dll_windows.go +++ b/vendor/golang.org/x/sys/windows/dll_windows.go @@ -11,6 +11,18 @@ import ( "unsafe" ) +// We need to use LoadLibrary and GetProcAddress from the Go runtime, because +// the these symbols are loaded by the system linker and are required to +// dynamically load additional symbols. Note that in the Go runtime, these +// return syscall.Handle and syscall.Errno, but these are the same, in fact, +// as windows.Handle and windows.Errno, and we intend to keep these the same. + +//go:linkname syscall_loadlibrary syscall.loadlibrary +func syscall_loadlibrary(filename *uint16) (handle Handle, err Errno) + +//go:linkname syscall_getprocaddress syscall.getprocaddress +func syscall_getprocaddress(handle Handle, procname *uint8) (proc uintptr, err Errno) + // DLLError describes reasons for DLL load failures. type DLLError struct { Err error @@ -20,9 +32,7 @@ type DLLError struct { func (e *DLLError) Error() string { return e.Msg } -// Implemented in runtime/syscall_windows.goc; we provide jumps to them in our assembly file. -func loadlibrary(filename *uint16) (handle uintptr, err syscall.Errno) -func getprocaddress(handle uintptr, procname *uint8) (proc uintptr, err syscall.Errno) +func (e *DLLError) Unwrap() error { return e.Err } // A DLL implements access to a single DLL. type DLL struct { @@ -40,7 +50,7 @@ func LoadDLL(name string) (dll *DLL, err error) { if err != nil { return nil, err } - h, e := loadlibrary(namep) + h, e := syscall_loadlibrary(namep) if e != 0 { return nil, &DLLError{ Err: e, @@ -50,7 +60,7 @@ func LoadDLL(name string) (dll *DLL, err error) { } d := &DLL{ Name: name, - Handle: Handle(h), + Handle: h, } return d, nil } @@ -71,7 +81,7 @@ func (d *DLL) FindProc(name string) (proc *Proc, err error) { if err != nil { return nil, err } - a, e := getprocaddress(uintptr(d.Handle), namep) + a, e := syscall_getprocaddress(d.Handle, namep) if e != 0 { return nil, &DLLError{ Err: e, @@ -96,6 +106,35 @@ func (d *DLL) MustFindProc(name string) *Proc { return p } +// FindProcByOrdinal searches DLL d for procedure by ordinal and returns *Proc +// if found. It returns an error if search fails. +func (d *DLL) FindProcByOrdinal(ordinal uintptr) (proc *Proc, err error) { + a, e := GetProcAddressByOrdinal(d.Handle, ordinal) + name := "#" + itoa(int(ordinal)) + if e != nil { + return nil, &DLLError{ + Err: e, + ObjName: name, + Msg: "Failed to find " + name + " procedure in " + d.Name + ": " + e.Error(), + } + } + p := &Proc{ + Dll: d, + Name: name, + addr: a, + } + return p, nil +} + +// MustFindProcByOrdinal is like FindProcByOrdinal but panics if search fails. +func (d *DLL) MustFindProcByOrdinal(ordinal uintptr) *Proc { + p, e := d.FindProcByOrdinal(ordinal) + if e != nil { + panic(e) + } + return p +} + // Release unloads DLL d from memory. func (d *DLL) Release() (err error) { return FreeLibrary(d.Handle) @@ -352,7 +391,6 @@ func loadLibraryEx(name string, system bool) (*DLL, error) { var flags uintptr if system { if canDoSearchSystem32() { - const LOAD_LIBRARY_SEARCH_SYSTEM32 = 0x00000800 flags = LOAD_LIBRARY_SEARCH_SYSTEM32 } else if isBaseName(name) { // WindowsXP or unpatched Windows machine |
